Effect of fire on peat bogs – 3D animation

Fire is hitting the headlines for many reasons at the moment, not least because of the apocolyptic wildfires turning California into scenes from Blade Runner 2049, the Pantanal into a charred landscape and the Siberian sub-arctic into an inferno. We have also just passed ‘the glorious 12th’ marking the start of the grouse shooting season, with that activity exempt from the Government’s latest (at least for today) current ‘rule of six’ that limits assemblies of more than six individuals at a time. Grouse shooting and fires are linked because it is claimed that grouse-moor management requires the ‘moor’ (more accurately mostly blanket bog peatland) to be burnt regularly to encourage growth of fresh heather and minimise the fuel load created by old and dead plant material. Indeed it has been suggested that lack of burning on blanket bog might give rise to the apocalyptic scenes currently dominating the news headlines, and therefore it is vital that we do burn such areas regularly as a social and environmental good.

Moor House National Nature Reserve viewed from the Hard Hill Experimental Plots

It is therefore instructive to look at evidence from one of the longest-running studies in the world of fire, grazing and blanket bog dynamics – namely the Hard Hill Experimental Plots in Moor House National Nature Reserve, near the highest point of the Pennines in northern England. These plots were established in 1954 largely in order to reassure sheep farmers that the policy within the reserve of no longer burning would not affect sheep production. In latter years the use of evidence from the the plots has shifted. They are now increasingly being used to argue for regular managed burning of blanket bog as an essential part of grouse-moor management. With funding from Natural England and our respective universities (University of East London and Nottingham Trent University) we were able to undertake detailed survey of all four blocks. What we found surprised us, particularly as it then cast doubt on all the previous publications based on these experimental plots. Our report can be seen here.

Of particular relevance to this present blog is that although the species composition of individual treatment plots may not have differed greatly in terms of composite statistical analysis, there were clear differences in the presence or absence of particular sensitive indicator species. These species may have only occurred as one, or a few, individuals but their simple presence – or absence – spoke volumes about the ecological condition of the ground. Even more significantly, however, the surface micro-relief (‘microtopography’) of the various treatment plots differed markedly. Areas that have been regularly burnt displayed little micro-relief other than low tussocks set within expanses of bare peat, whereas areas that had not been burnt for 65 years or more displayed a micro-relief that was beginning to approach that typical of a natural bog surface.

This difference in micro-relief is a key part of the story about the effect of burning on peat bogs but is rarely if ever reported and is thus overlooked in all the debate surrounding burning management. I therefore decided to create a 3D animation using the 3D modelling software Blender to highlight the key factors that relate micro-relief and regular burning of peat bog ecosystems. It can now be viewed on the IUCN UK Peatland Programme YouTube Channel. No narration, but I suggest a volume setting of 10%-15% in order to be immersed in the soundscape.

Peatland drainage animation – Blender 3D – plus the VR peatland experience

Peat bogs, eh? The thing is, they thrive on rain…

No posts for a while (though several Tweets) because I’ve been discovering the whole new world of 3D animation and VR – plus getting wet in Wales, the Pennines, Greater Manchester, Leicestershire….

Firstly 3D animation:

It really is a whole new world out there…! Blender is a free, open-source 3D modelling and animation package capable of producing the most extraordinary 3D images and animations – think Pixar, Blade Runner, The Matrix… you get the picture. For some months all it did was melt my brain. I was stunned by the possibilities it offered but was completely unable to achieve anything that looked like the things I was attempting to achieve. Fortunately there’s a fantastic community out there with people who really know what they are doing and, more importantly, are able to pass on that knowledge clearly and effectively through YouTube and their own training channels, so huge thanks to Zach Reinhardt at CG Boost, Grant Abbitt at Gabbitt Media, Andrew Price at Blender Guru, Derek Elliott at Derrk.com, Robby Branham at CG Fast Track and of course the fantastic Blender Foundation and its training videos.

After more than a little scratching of heads, frowning at the screen, watching and re-watching the above, followed by much stabbing hopefully (but sometimes rather randomly) at menus, I was finally able to produce my first Blender 3D animation – a short educational animation demonstrating the effects of peatland drainage, for the IUCN UK Peatland Programme:

Here’s a QR code for it too:

Then there’s VR…

Having taken a whole series of 360 degree 2D and 180 degree 3D images of peatland sites that I’m working on with Natural Resources Wales and their New LIFE for Welsh Raised Bogs project, plus the classic peatland long-term management experiment at Hard Hill, Moor House National Nature Reserve, these have been posted on my Google Photos collection:

Welsh Raised Bogs:

Hard Hill Monitoring Plots:

Having acquired a VR headset for use at the excellent IUCN UK Peatland Programme Annual Conference in Belfast we let people VR-immerse themselves in the raised bogs of Wales, and the first thing that everyone said once they put the headset on was: “Oh Wow!” It is just an extraordinary experience, floating above the bog surface and viewing it all around you. It’s possible to enjoy something of that experience with just a simple Google Cardboard VR viewer using your smartphone. Do try it. But I suggest you do it sitting down and don’t spin round too fast unless you want to feel a bit sea-sick… 🙂

As we say in our new citizen science ‘Eyes on the Bog‘ programme – this is the way to record our sites for future generations…. 🙂